Prague, Czech Republic – Last week, Facebook confirmed the purchase of Beat Games, a leading Czech virtual reality (VR) video game studio and startup.
The Prague-based game developer is best known for the widely-popular VR game Beat Saber, which has sold more than one million copies worldwide since its release last year. The international sensation was designed by Slovak natives Ján Ilavský and Vladimír Hrinčár in cooperation with Czech counterpart Jaroslav Beck.
“Beat Saber started as a small indie project, and I never expected any of the crazy things that have happened during the past year”, Ilavský wrote shortly after the acquisition was announced.
Financial details of the transaction have not been revealed yet. But under the deal, Beat Games, which currently employs less than 10 people, should be able to keep its headquarters in the Czech Republic operating as an independently operated Prague-based startup studio under the umbrella of Oculus Studios, itself part of Facebook.
“Beat Games is a strong team with proven potential across VR, games and music”, Facebook head of AR/VR content, Mike Verdu, announced. “With the resources and know-how that we can offer, Beat Games will be able to accelerate, adding more music and more exciting features to Beat Saber as well as bringing the game to more people”.
“Beat Saber is a perfect example of why VR is so exciting”, he continued. “VR reimagines old genres and events new ones. The team at Beat Games made a leap forward in innovation and design with the stellar blend of game mechanics and music in Beat Saber, and yet we know that they, along with so many other devs, are just getting started”.
The U.S. tech giant has considerably strengthened its presence in the virtual reality world in recent years. In 2014, Facebook acquired Oculus Studios, developer of the groundbreaking VR platform Oculus Rift, in a $2 billion-deal.
A few months ago, Zuckerberg’s company also announced the imminent launch of Facebook Horizon, a virtual reality sandbox universe that might signal the U.S. tech giant’s most ambitious foray into the VR universe to date.